V3 human-driven valley recording and server evidence
What can a bounded desktop recording and dedicated-server logs establish about a human-driven V3 valley session?
Game Session Observation 001: V3 human-driven valley recording and server evidence
Question
What can a bounded desktop recording and dedicated-server logs establish about a human-driven valley session on a disposable V3 Space Engineers fixture?
This is an observational record of a human-driven session. It is not an autonomous-driving trial.
Recording and setup
The session was captured directly from the Space Engineers game window. The recording covers 120 seconds at 24 frames per second (2,880 frames), 1920×1080, H.264, with no audio. It preserves the user's gameplay, including the physics recovery. Codex did not drive, move, or edit the vehicle.
The recording and server-side records came from a disposable V3 planetary fixture. The video covers approximately two minutes of the session. No video, server endpoint, or machine-specific execution identifier is included in this publication.
Direct server observations
The dedicated-server log recorded cockpit occupancy by the sole connected character:
- Utility Truck: 15:15:22–15:16:16.
[Voidwright] Red Truck: 15:16:44–15:16:59.- Client disconnect: 15:17:47.
The last HoloView scene export for the run was at 15:15:00, before the video began. It is not a synchronized visual/telemetry stream for the recording.
Endpoint save comparisons show the Red Truck remained the same grid and its saved center moved 25.08 m net. The original Blue Truck was removed and a newly pasted Blue Truck had a different identity; its final position was about 502 m from the old grid's starting position, which is not a measured displacement of one vehicle. The Utility Truck was present in the final save but absent from the pre-run save; linking it to one particular paste event is an inference.
The portal-camera log contains sparse positions during the video window, including a 113.86 m difference between two samples. The log does not identify that camera as the player's character or a specific truck, and it does not record the path between those samples.
Interpretation
The recording preserves a reviewable view of the human-driven session. Server logs independently support the times when the sole character occupied the Utility and Red Truck cockpits, the Red Truck's grid identity, and endpoint state changes. These are complementary records with different sampling and identity limits.
The evidence does not establish a continuous player or vehicle trajectory, total distance driven, peak altitude, or the number and height of any launches. Sparse portal-camera positions cannot be assigned to the player or truck without additional identity and pose telemetry.
The separate V3 depth-guided Red Truck GPS attempt remains its own control result: it timed out before reaching End Position. It is not combined with this human-driven session.
Evidence and artifacts
The full recording and filtered server-side event summaries are retained with the trial records but are not included in this publication. The raw server log may contain player display information and is not distributed. The disposable fixture was stopped cleanly after a fresh zero-human observation. Machine-local paths and execution identifiers are omitted from this public summary.