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default-layout geometry on a real holdout

zenith-001negativecomplete

Can the deterministic default-layout proposal serve as a UI-region detector, or is it only suitable for conservative crop routing?

computer-visionguild-wars-2holdoutnegative-resultpanel-recognitionprivacy

Labnote 001: default-layout geometry on a real holdout

Question

Can the deterministic default-layout proposal serve as a UI-region detector, or is it only suitable for conservative crop routing?

Method

One operator-approved, structurally masked 1920x1080 Guild Wars 2 frame was admitted as a private, non-release test holdout. The operator separately approved tight boxes for three visible regions: objectives, skill bar, and minimap. Chat and party/squad panels remained masked and unlabeled.

The checked-in default-layout proposals were compared with these verified boxes using kind-matched intersection-over-union. No private pixels, recognized text, character names, or paths are recorded here.

Result

MetricResult
Verified regions3
Proposals5
Mean IoU0.418298
Recall at IoU 0.500.000000

The default geometry matched zero of three verified regions at the preexisting 0.50 threshold.

Decision

The deterministic geometry remains a low-confidence crop heuristic. It is rejected as detector ground truth and must not issue semantic observations or privacy reveal decisions.

One frame is not enough to select or train a learned detector. The next gate is a small, varied, separately consented real holdout collected under the same structural masking policy. Model dependencies remain deferred until that corpus demonstrates sufficient layout variation and reviewed labels.